//-----------------------------------------------------------------------------
//-------- Copyright (c)2003-2020. All Rights Reserved. -----------------------
//-----------------------------------------------------------------------------
// file implementing MIDI controller 'Vestax VCI-100'
//-----------------------------------------------------------------------------
function getLanguageVersion()
{
	return 1;// do not modify this, this should be 1 for all scripts
}
//-----------------------------------------------------------------------------
function getFileVersion()
{
	return 1;// update this as needed
}
//-----------------------------------------------------------------------------
// return a user friendly name for the controller supported
function getControllerUserFriendlyName()
{
	return "Vestax PC-CONTROLLER";
}
//-----------------------------------------------------------------------------
// return the communication type that the controller supports
// this can be either 'midi' or 'hid' (please return only one of them in case the controller supports both)
function getControllerType()
{
	return 'midi';
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// preferred way to identify the controller (using the USB device VID and PID -- vendor and product id)
// return false if the controller does not support this kind of identification
// osId -- 0 Windows; 1 MacOSX; 2 Linux; -1 unknown
function getSupportedHidDeviceVID(osId)
{
	return false;
}
//-----------------------------------------------------------------------------
function getSupportedHidDevicePID(osId)
{
	return false;
}
//-----------------------------------------------------------------------------
// this is NOT the preferred way to identify the controller but you should use
// it if the controller does not support standard USB VID and PID identification
// return false if the controller does not support this kind of identification
// osId -- 0 Windows; 1 MacOSX; 2 Linux; -1 unknown
function getSupportedHidDeviceName(osId)
{
	return false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// preferred way to identify the controller (if it supports MIDI SysEx)
// return false if the controller does not support this kind of identification
function getSupportedMidiSysExIdString(osId)
{
	// sysex response to 'F0 7E 7F 06 01 F7' (identification request sysex)
	// please note that the response contains 5 bytes in hex format containing
	// the Manufacturer ID (3 bytes) and Model Number (2 bytes)
	// ATTN: the returned value should omit the standard 'F0 7E 00 06 02' message start
	//if(osId==1) return false;

	//return "0040022001";

	return false;
}
//-----------------------------------------------------------------------------
// this is NOT the preferred way to identify the controller but you should use
// it if the controller does not support standard MIDI SysEx identification
// return false if the controller does not support this kind of identification
// osId -- 0 Windows; 1 MacOSX; 2 Linux; -1 unknown
function getSupportedMidiDeviceNameForInput(osId)
{
	return "Vestax PC-CONTROLLER";// !!! MAKE SURE THIS IS INDEED OK !!!
	return false;
}
//-----------------------------------------------------------------------------
function getSupportedMidiDeviceNameForOutput(osId)
{
	return "Vestax PC-CONTROLLER";// !!! MAKE SURE THIS IS INDEED OK !!!
	//return false;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// some variables necessary only for this particular script
var jogWheelsInScratchMode=[0,0,0,0];
var jogWheelsWasDeckPlaying=[0,0,0,0];
//-----------------------------------------------------------------------------
// this is called when the controller is initialized and the control is passed to this script
// use this to initialize any variables you might need, the controller' leds, etc
// uniqueId is a unique integer between 0..15 that is guaranteed not to change for
// a certain opened controller -- please note that there can be many controllers
// of the same type in use at the same time ! Use uniqueId to identify between them
function controllerInit(uniqueId)
{
	debug('controllerInit VCI100 ['+uniqueId+']');// this outputs a string to DebugView app on Win
	for(var i=0; i<2; i++)
	{
		sendMidi(uniqueId,0x90,i,0x32,(getValue('play', i) ? 0x7F : 0x00));// play-pause

		//sendMidi(uniqueId,0x90,i,0x01,(getValue('cuepos1', i) ? 0x7F : 0x00));// cue 1
		//sendMidi(uniqueId,0x90,i,0x02,(getValue('cuepos2', i) ? 0x7F : 0x00));// cue 2
		//sendMidi(uniqueId,0x90,i,0x03,(getValue('cuepos3', i) ? 0x7F : 0x00));// cue 3

		call('sleep', 10);// delay for 10ms to allow the MIDI out buffer to flush
	}
}
//-----------------------------------------------------------------------------
// called just before the controller will be deinitialized and the control will go away from the script
// use to power off any powered leds, etc
function controllerDeinit(uniqueId)
{
	debug('controllerDeinit VCI100 ['+uniqueId+']');
	for(var i=0; i<2; i++)
	{
		sendMidi(uniqueId,0x90,i,0x33,0x00);// play-pause

		//sendMidi(uniqueId,0x90,i,0x01,0x00);// cue 1
		//sendMidi(uniqueId,0x90,i,0x02,0x00);// cue 2
		//sendMidi(uniqueId,0x90,i,0x03,0x00);// cue 3

		call('sleep', 10);// delay for 10ms to allow the MIDI out buffer to flush
	}
}
//-----------------------------------------------------------------------------
// this is your main target function to implement the controller -- this is called
// for each and every MIDI message that comes from the controller itself
// return true if the message was processed by the script and false to let it
// pass thru the software (eg. so it can be assigned by the user using the LEARN function)
function messageReceived(uniqueId,status,channel,data1,data2)
{
	var messageNotProcessed=false;
	switch(status)
	{
	//-----------------------------------------------
	// controllers: sliders, knobs, jog-wheels, encoders ('moving' things)
	case 0xB0:
		switch(data1)
		{
		// global
		case 0x08: call('setCrossfader', data2); break; //crossfader
		case 0x07: call('setMasterGain', data2); break; //master out gain
		case 0x58: call('setMonitorGain', data2); break; //headphone out gain

		//case 0x23: call('lbMoveCursor', data2==0x41 ? 1:-1); break; //library curser up down

		// decks
		case 0x0C: call('setDeckVolume', 0, data2); break; //volume deck 1
		case 0x0D: call('setDeckVolume', 1, data2); break; //volume deck 2
		case 0x0E: call('setDeckPitch', 0, data2); break; //pitch slider deck 1
		case 0x0F: call('setDeckPitch', 1, data2); break; //pitch slider deck 2
		case 0x14: call('setDeckEqHigh', 0, data2); break; // eq high deck 1
		case 0x18: call('setDeckEqHigh', 1, data2); break; // eq high deck 2
		case 0x15: call('setDeckEqMid', 0, data2); break; // eq mid deck 1
		case 0x19: call('setDeckEqMid', 1, data2); break; // eq mid deck 2
		case 0x16: call('setDeckEqLow', 0, data2); break; // eq low deck 1
		case 0x1A: call('setDeckEqLow', 1, data2); break; // eq low deck 2

		case 0x17: call('setDeckCutoff', 0, data2); break; // Hp filter deck 1
		case 0x1B: call('setDeckCutoff', 1, data2); break; // Hp filter deck 2

		case 0x1C: call("setDeckGain", 0, data2); break;// gain deck 1
		case 0x1D: call("setDeckGain", 1, data2); break;// gain deck 2

		case 0x10: // params: (deck, increment, total positions per complete revolution)
			var val1 = data2-0x3F;
			if(jogWheelsInScratchMode[0]) call('scratchDeckJW', 0, val1, 100);else call('moveDeckJogWheel', 0, val1, 100);
			break;
		case 0x11: // params: (deck, increment, total positions per complete revolution)
			var val2 = data2-0x3F;
			if(jogWheelsInScratchMode[1]) call('scratchDeckJW', 1, val2, 100);else call('moveDeckJogWheel', 1, val2, 100);
			break;

		default: messageNotProcessed = true;
		}
		break;
	//-----------------------------------------------
	// note on/off: buttons, switches ('pressing' things)

	case 0x90:
		//if(status==0x90) data2 = 0x7F;
		//if(status==0x80) data2 = 0x00;
		switch(data1)
		{
		// global
		case 0x5C: if(data2>0x3F) call('lbMoveCursor', -1); break;
		case 0x5D: if(data2>0x3F) call('lbMoveCursor', +1); break;

		case 0x60: call('deckLBLoad', 0, data2); break;
		case 0x61: call('deckLBLoad', 1, data2); break;

		case 0x30: // jog-wheel hold
			jogWheelsInScratchMode[0] = (jogWheelsInScratchMode[0]+1) % 2; // keep the remainder to toggle between scratch mode "0" or jog bend mode "1"
			call('holdDeckJogWheel', 0, jogWheelsInScratchMode[0]);
			break;

		case 0x31: // jog-wheel hold
			jogWheelsInScratchMode[1] = (jogWheelsInScratchMode[1]+1) % 2; // keep the remainder to toggle between scratch mode "0" or jog bend mode "1"
			call('holdDeckJogWheel', 1, jogWheelsInScratchMode[1]);
			break;


		//case 0x00: if((status==0x90)&&(data2>0x3F)) call('lbToggleSelect', data2); break;
		//case 0x59: if(data2>0x3F) call('lbBrowserSelect', data2); break;
		//case 0x5A: if(data2>0x3F) call('lbListSelect', data2); break;


		// decks

		case 0x32: call('deckPlayPause', 0, 0x7F); call('deckPlayPause', 0, 0x00); break;// simulate a fast press

		case 0x34: call('deckPlayPause', 0, data2); break; //play pause 1
		case 0x38: call('deckPlayPause', 1, data2); break; //play pause 2

		case 0x33: call('deckCuePlay', 0, data2); break; //cue play deck 1
		case 0x37: call('deckCuePlay', 1, data2); break; //cue play deck 2

		case 0x35: call('deckSetCue', 0, data2); break; // set cue deck 1
		case 0x39: call('deckSetCue', 1, data2); break; // set cue deck 2

		case 0x46: call('deckSync', 0, data2); break; //sync deck 1
		case 0x47: call('deckSync', 1, data2); break; //sync deck 2

		//case 0x44: call('deckKeyLock', 0, data2); break; //sync deck 1
		//case 0x45: call('deckKeyLock', 1, data2); break; //sync deck 2

		case 0x42: call('deckLoop4', 0, data2); break; //loop 4 deck 1
		case 0x43: call('deckLoop4', 1, data2); break; //loop 4 deck 1

		case 0x48: call('deckMonitor', 0, data2); break; // deck 1 pfl
		case 0x49: call('deckMonitor', 1, data2); break; // deck 1 pfl

		case 0x44: call('deckKeyLock', 0, 0x7F); call('deckKeyLock', 0, 0x00); break;// keylock deck 1 simulate a fast press
		case 0x45: call('deckKeyLock', 1, 0x7F); call('deckKeyLock', 1, 0x00); break;// keylock deck 2 simulate a fast press

		default: messageNotProcessed = true;
		}
		break;
	//-----------------------------------------------
	default: messageNotProcessed = true;
	}
	if(messageNotProcessed) debug('messageReceived ['+uniqueId+'] - status:'+status+' channel:'+channel+' data1:'+data1+' data2:'+data2);
	return !messageNotProcessed;
}
//-----------------------------------------------------------------------------
// this is called by the software whenever something important changes (eg. play status, song changed, etc)
// depending on the notification type it may refer to a global event (deck is -1) or a specific deck (deck >= 0)
// and can contain any/all of the parameters: param 1 is an integer, param 2 is a float, param 3 is a string
function notificationReceived(uniqueId,name,deck,param1,param2,param3)
{
	//debug('notif ['+uniqueId+'] name='+name + ' deck='+deck + ' p1(int)='+param1 + ' p2(float)='+param2 + ' p3(str)='+param3);
	if(deck<2)
	{
		//if(name=='cue') 		 sendMidi(uniqueId,0x90,2+deck,0x0E,(param1 ? 0x7F : 0x00)); // cue



		//if(name=='cuepos1') 	 sendMidi(uniqueId,0x90,deck,0x01,(param1 ? 0x7F : 0x00)); //cue 1
		//if(name=='cuepos2') 	 sendMidi(uniqueId,0x90,deck,0x02,(param1 ? 0x7F : 0x00)); //cue 2
		//if(name=='cuepos3') 	 sendMidi(uniqueId,0x90,deck,0x03,(param1 ? 0x7F : 0x00)); //cue 3


//		if(name=='looping') 	 sendMidi(uniqueId,0x90,2+deck,21,(param1 ? 0x7F : 0x00)); //loop 4 ask ionut
//		if(name=='looping') 	 sendMidi(uniqueId,0x90,2+deck,22,(param1 ? 0x7F : 0x00)); //loop 8
//		if(name=='looping') 	 sendMidi(uniqueId,0x90,2+deck,23,(param1 ? 0x7F : 0x00)); //loop 16
//		if(name=='looping') 	 sendMidi(uniqueId,0x90,2+deck,24,(param1 ? 0x7F : 0x00)); //loop 32

		//if(name=='looping') 	 sendMidi(uniqueId,0x90,2+deck,0x03,(param1 ? 0x7F : 0x00)); //Dex FX 1
		//if(name=='looping') 	 sendMidi(uniqueId,0x90,2+deck,0x04,(param1 ? 0x7F : 0x00)); //Dex FX 2



	}
}
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
// this is called from time to time by the software (several times per second)
// (it is guaranteed that 'timerTick' will get executed ALWAYS right after notificationReceived)
function timerTick(uniqueId)
{
	//debug('timerTick ['+uniqueId+']');


	for(var i=0; i<4; i++)
	{

	}
}
//-----------------------------------------------------------------------------
