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About network play

Quinn allows several people to play over a network—whether it’s a local network or the internet. One of the players starts a server on his computer, and the others connect to it as clients. The players can play independently or influence each other through various multiplayer rules.

Anybody who has Quinn can run a server. The player running the server is always a moderator—that means, he can start new games, decide about the game rules, and kick players off the server. The owner of a server can also grant moderator rights to other clients (with a special password), so there can be multiple moderators on one server.

Within a local network, clients can connect to a server via Bonjour—this means they see a list of all available servers and can connect to them through a simple mouse click. (Local here means “on the same subnet.”) Servers are identified by the computer name, as set in the System Prefs under “Sharing.”

Clients from outside the local network must know the IP address of the computer running the server (something that looks like “141.24.4.5”). The Quinn website also hosts a list of public servers, which clients can connect to directly from the website. If you’d like to run a public server, you can select an option to have it automatically added to the list whenever it is online.

To run a server without participating in games, use the Quinn Standalone Server application which can be downloaded from the Quinn website. You can set a moderator password which allows you and others to connect to the server as moderators. If at any time there is no moderator on the server, all clients can start new games (but not kick other players).

See also

Starting a server

Connecting to a server

About multiplayer rules