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Setting what happens when a client connects while a game is in progress

When you run a server, you can determine what happens when a client tries to connect while the players on the server are already playing.

  1. Choose Quinn > Preferences…, and click Server in the toolbar.
  2. Select one of the following options:
    • No new players may connect. Useful when you don’t want to be disturbed while playing, and you don’t want any new players to connect. Clients will see a message telling them they have to wait until the game has finished.
    • New players may connect, but not join the game. Players can connect, but they won’t join the game. Instead they have to wait until all players have finished, and then take part in the next game. This prevents the round to become longer when players connect late in the game.
    • New players may connect during a game, and join the game. Players can connect, and immediately start playing.

The change will take effect immediately, that is, for the next player who tries to connect.